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World of Warcraft ---WALLPAPERS---
by Daniel Whitcomb Jun 20th 2009 at 12:00PM
Here's a change that will probably be by turns amusing, exasperating, or a relief, depending on who you are and how you play: In a new section recently slipped into the official 3.2 PTR patch notes, Blizzard revealed that they plan to add a queue to Wintergrasp in Patch 3.2.
In short, you can queue up by visiting a Battlemaster or entering the zone within 15 minutes of the game start. Only 100 people will be allowed to fight on each side of the battle, to be chosen randomly from the battlemaster and from the zone, with level 80s receiving highest priority.
When Wintergrasp was first introduced, even people who otherwise disliked PvP found it fun, and some old-timers found it be about the closest thing to the fabled world PvP battles of old in Hillsbrad, Ashenvale, and other such places.
Unfortunately, Wintergrasp has found itself the victim of far too much popularity. The fun factor aside, it's also one of the easiest way to grind honor, heirlooms, and epic gear you'll find in game, and it got so overcrowded that it would often destabilize whole servers when a battle was active. Blizzard tried numerous ways to combat these problems, including preventing lowbies from afking in zone to gather free honor and reducing the daily quests to weekly quests.
Apparently, none of these measures have worked to their satisfaction, and instead, they've simply placed a hard cap on the whole zone, arguably turning it into just another battleground that happens to occupy the same space as a PvE farming zone. While Wintergrasp may have been first meant to be a break from battlegrounds or an attempt to give people back the epic World PvP they remembered from the old Hillsbrad days, it seems Blizzard's found the whole concept a bit too overwhelming.
On one hand, it's a bit disappointing to see these changes. It's a lot of fun to get into a good chaotic PvP melee and do some damage. That may be one of the reasons the old hours long version of Alterac Valley was one of my favorites battlegrounds. On the other hand, if it means less lag overall for everyone, it may just be a sacrifice worth making, even if it will suck when one is not chosen for the battle.
Besides, 100 people is still an awful lot, more than, for example, those old 40- person AV days I was waxing nostalgic over a few sentences back. It'll be interesting to see how balance works out on this change, mostly. Will 100 vs. 100 show any glaring flaws on the offense or defense? If nothing else, it'll be a handy excuse to use when you lose, I'm sure.
For your convenience, here's the notes on the system as they appear in the most recent official patch 3.2 PTR notes:
Wintergrasp
To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
- Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
- Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
- The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
- Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
- Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
- The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.
Posted by: Nebu| 6-19-09
6-19-09
Each summer, the arrival of the Midsummer Fire Festival signals a time
of merriment and a chance to revel in the hottest season of the year by lighting
celebratory bonfires across the land and sharing in what the elemental spirits
have to offer. This year (beginning Sunday, June 21st and continuing until July 5),
the festival features achievements. Learn more about the Midsummer Fire Festival
content in our recently updated page, which also includes a screenshot gallery.
Once the event begins, submit your screenshots of Festival fun here.
Now that players have had a chance to read about the features being developed
for our newest Battleground, Isle of Conquest, we’ve sat down with World of Warcraft
Lead Content Designer Cory Stockton to share with you the design concepts behind
the Isle of Conquest, as well as the strategies crucial to claiming victory on this
war-torn island of resources desired by both the Horde and Alliance.
For those who want to know more about the development team’s plans for the future
of the World of Warcraft Battleground system, Cory generously shares
some exciting new morsels of information with us.
For the first time in the history of WoW Radio, we are pleased to announce
that we are accepting demo submissions for podcasted shows. In efforts
to provide more content, these shows will be added to our weekday lineup.
At WoW Radio, we recognize that there may be potential hosts/hosting teams
that may not have the opportunity (due to schedule conflicts, etc.) to produce
and air a live show for a specific timeslot each and every week. We would like
to invite you to submit your demo and show proposal letter to our management
staff for further consideration.
Strength (STR) |
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Increases your Attack Power with melee weapons.
Increases the amount of damage you can block with a shield.
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Agility (AGI) |
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Increases your Attack Power with ranged weapons.
Increases your Armor.
Increases your chance to score a critical hit with a weapon.
Increases your chance to dodge attacks.
Increases your Attack Power with melee weapons (rogue, hunter, and druids in cat form only).
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Stamina (STA) |
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Increases Health.
Increases your pet's Stamina.
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Intellect (INT) |
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Increases Mana.
Increases your chance to score a critical hit with spells.
Increase your pet's Intellect.
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Spirit (SPR) |
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Increases Health regeneration rates out of combat and Mana regeneration rates when not casting spells.
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- ΤΟΜΕΣ- Aκομη πιο αισιοδοξα ερχονται τα μυνηματα απο τον τομεα του τμηματος περιβαλοντος και ειδικοτερα την καθαριοτητα
αφου ηδη φαινεται να οργανωνεται η συγκεκριμενη υπηρεσια με πιο γρηγορους ρυθμους ετσι ωστε να μπορεσει να αντιμετωπισει
τα μεγαλα αλλα και μονιμα προβληματα που αντιμετωπιζουν αρκετες περιοχες του δημου.Και βεβαια αυτο δεν εγινε με καποιο μαγικο ραβδι!!
1) Σε αυτο συνετελεσε καταρχην η αδιακοπη προσπαθεια του επι 2 χρονια Αντιδημαρχου Μανωλη Βαρδαξογλου που με την επιμονη του
και την πολλες φορες <<ενοχλητικη >>παρεμβατικοτητα του εγινε στοχος αντιδρασεων και συγκρουσεων προκειμενου να καταφερει
να ξεσκουριασει την ανοργανωτη αυτη υπηρεσια και να παραγει εργο. 2) Επισης πρεπει να σημιωσουμε και την πολυ
σημαντικη αποφαση του Δημαρχου να επιφερει ουσιαστικες αλαγες στο νευραλγικο τομεα που
(αλωστε ειναι και ο κινητηριος μοχλος της οργανωσης της καθαριοτητας) την - ΔΙΕΥΘΥΝΣΗ,!
Θα ελεγα πως ηταν η σημαντικοτερη αποφαση που ποτε δεν αποτολμησε καμια δοιηκιση στο παρελθον .
Πρεπει δε να αναφερουμε και την πραγματικα αδιακοπη προσπαθεια του νεου αντιδημαρχου του
Νικου του Τσαπαρα οχι μονο να διατηρησει το καινοτομο και ριζοσπαστικο εργο του προκατοχου του
αλλα συγχρονως να επιφερει τις απαραιτητες διορθωσεις να το αναβαθμισει
και να το αναγαγει σε μειζων ζητημα!! Τετοιες τομες αναβαθμιζουν την εικονα
της πολης και κανουν τους δημοτες να αισθανονται ασφαλεις που επιτελους
μια δημοτικη αρχη τολμα να συγκρουστη
με το κατεστημενο των δυσκινητων υπηρεσιων ακομη κι οταν γιαυτο
συνεπαγεται πολιτικο κοστος!!
Thalasios64
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